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SIMON HOLMEDAL

director at panoply.

  • ART
  • Work
  • FLOW
  • LAB
  • CONTACT

Interview with Andrey Lebrov.

Saturday 06.26.21
Posted by simon holmedal
 

OFFF 2021 HIVE

Presentation of Herradura Legend.

OFFF HIVE Barcelona

Tuesday 05.11.21
Posted by simon holmedal
 

School of Motion Podcast

 

On today’s podcast episode we sit down with Simon Holmedal, a Motion Designer and Director who spent a big chunk of his career at the legendary studio, Man vs Machine. Simon’s work is insane and there’s a good chance that you’ve drooled over his 3D work in the past few years. Simon recently transitioned from MvM to work with some friends at a studio called Panoply. 

https://www.schoolofmotion.com/podcast/simon-holmedal-houdini-interview

Monday 07.30.18
Posted by simon holmedal
 

Apple iMac Pro - making of

Apple ~ iMac Pro ~ Behind The Scenes Algorithmic Architecture. Apple approached ManvsMachine as one of six renowned artists challenged with pushing the iMac Pro to its limits. We created a base algorithmic structure that served as a blueprint for each form and movement in the film. The CGI architectural structures were covered in high‑resolution photographic textures and embellished using a custom‑designed system that controls the foliage, architectural details, and other nuances. The result is a monolithic structure of massive scale and incredible detail. See full project here: mvsm.com/project/imac-pro

CREDITS —

Concept, Design & Direction: ManvsMachine

Client: Apple Audio: Zelig

 

Thursday 04.05.18
Posted by simon holmedal
 

Mouvo Remix 20177

Wednesday 01.10.18
Posted by simon holmedal
 

here is my recent presentation from Procedural in Motion , by sidefx

Saturday 10.07.17
Posted by simon holmedal
 

houdini connect

Sidefx came and visited the studio ! 

An in-depth discussion with Simon Holmedal about creativity and workflow - featuring commercial work crafted for Nike. Simon is a Motion Designer, Technical Director, and 3D Artist at London's ManvsMachine.

Tuesday 11.22.16
Posted by simon holmedal
 

IAMAG 2016 - iterative design

I did a presentation at this years IAMAG in paris . check it out ! 

 

 

Wednesday 04.13.16
Posted by simon holmedal
 

Interview Trip-FX

Trip-Fx is web-series with the goal to take you around the world of Visual FX with interviews, reports, review or insights on the world of computer graphics and beyond.

In this episode I meet Simon Holmedal (Motion Designer & 3D Artist). We talk about his works, pipeline (based on Maxon Cinema 4D and SideFX Houdini), the 3D-Scanning technique used for commercials and much more.

I'm sorry for that episodes are only in English language, but I'm also working on the subtitled episodes so that they are accessible to all people.

Thank you for your visit

Matteo -MatEvil- Migliorini
www.art2upz.com

tags: workflow, sidefx, houdini, cinema4d, maxon, IAMAG
Monday 04.11.16
Posted by simon holmedal
 

LAB: Cinema4D vs Houdini

You thinking about learning Houdini? In this video I'm talking about the main differences between Cinema 4D and Houdini. warning, a lot of rambling...

Monday 01.04.16
Posted by simon holmedal
 

LAB: stretchPoly

Hello Peeps, I found this old pythonscript on my computer so i decided to give it away. here you go!
Grab the script here

Sunday 12.06.15
Posted by simon holmedal
 

MAXON vs ManvsMachine.

 Studio Portrait - ManvsMachine. read the full article here

Sunday 12.06.15
Posted by simon holmedal
 

PRESENTATION IBC 2014.

Sunday 12.06.15
Posted by simon holmedal
 

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